Dark Basic Pro + Crack Ciao ragazzi cercando in rete programmi per creare video giochi ho trovato questo programma Dark Basic Pro e mi sono chiesto se ci fosse un qualche modo per craccarlo. Ho trovato la crack funzionante di Dark Basic Pro. Dark Basic Pro. DarkBASIC natively supports the following Media File Formats. Loaders/Savers for additional formats are available from 3rd party developers or can be written yourself.DarkBASIC Professional is an extremely powerful and versatile package.
Hi All, I must confess to being completely gobsmacked by the fact that I leave DBP coding for a few years to code GameGuru, and I return to find the forum is as active as when I left What a community! I did have a quick scan over some of the threads and noticed a post regarding the eventual demise of DBP now that GameGuru is being ported to C. To combat this clearly unacceptable outcome, I have decided to start the process of moving the latest version of DBP over an open source project (including the new faster compiler and I dare say more than a few project breaking tweaks). It would be hosted on GITHUB and I would hand over the reigns of maintaining the code base to someone we can trust to look after the bugs while I busy myself finishing GameGuru. In order to ensure that DBP does not become abandon-ware, we will also be periodically compiling the latest stable version and releasing the language for free on Steam. To make the whole project pay its minor upkeep we'll be adding the electronic versions of Hands On Volume 1 and 2 as DLCs together with some legacy asset packs to give new users a head start.
If anyone is interested in the role of moderator of the GITHUB code base, responsible for bug fixes, organizing the code, periodically compiling stable versions and responding to user feedback, please get in touch directly with me at [email protected] with a brief CV/Bio. I cannot promise any remuneration at the outset, just toil and kudos, but once we're up and running and if the Steam DLCs produce some revenue from the effort, we can seed our moderators with cash, kit and other toys in recognition of your contributions.
Best of all, it means DBP gets to live on, and hopefully grow into a new and wonderful shape as it gets used to its new open source home. It also means you get access to some of the built-in stuff I added for GG such as cascade shadow mapping and optimizations made during the last few years to speed up general rendering. Do let me know if you think this is a good idea, bad idea, crazy idea, and any critique on our idea to release it for free on Steam. As the project is open source and likely fueled by voluntary user contributions it did not seem right to charge for it (not least because you can simply visit GITHUB and download it directly). It's great to be posting in the DBP forum again, and I look forward to your feedback.
Quote: 'I think open sourcing the official plugins is the best approach, but as you suspect there will be some that will not work right away and would need fixing by contributors.' Unsure of what that means exactly - will these plugins be free for all? Assuming they are not is there a risk we may have to repurchase plugins due to what could perhaps be considerable amounts of work to get them working or are we talking a free update through our account? I have no clue as to what would be needed to get them working, not to mention the folk that wrote them maybe have a stake in this although you have mentioned you have the source for them - do TGC own these products out right then? Anyway as you must have guessed by now it looks a bit of a grey area to me. If its a stupid question I apologize, I have been awake for quite some time!
There are a number of free plugins available that may need the same treatment, obviously I realize it will depend on the authors but any chance you can twist IanM's arm on either updating Matrix1Utility plugin or passing you the source to make it available to contributors? All you have to do is hunt him down and hold him at gunpoint, don't worry about the police - they will understand once you show them how awesome the product is. I can see some free plugins sorely missed if authors aren't around or don't wish to either be involved or release the source, especially if replacements don't surface in the future at some point. Sparkies sccollision does not have a link for the source but has DGDK version available. I never did get round to DGDK I just seem to recall having to install VS for it, so I am wondering if this can be done using DGDK version? Quote: ' I have decided to start the process of moving the latest version of DBP over an open source project (including the new faster compiler and I dare say more than a few project breaking tweaks).
' All is fine then, but. I'd rather prefer to see on Steam a full package 'Elite DBP' a la 'Unity5' based on Dark Basic Language in the 80-100 Euros range. Given the Worldwide scope of Steam and the presumably millions of potential users across, willing to pursue this hobby or use that as the proper development tool for single/small team developers, THAT would sell like hot cakes. Crossplatform?, naah, let's stick to PC. Anyway, thank you Lee and TGC for the long years of fun, entertainment, learning and passion that I spent on DBC first and on DBP later on and at present. All the best Scorpyo. Regarding plugin concerns, some bought and paid older ones may not be compatible possibly ever.
This may be unavoidable, but in that case if you must have that plugin you may have to continue using the existing version of dbpro, is not like you will have to upgrade when the new updates are put out, you are no worse off than now either way. Alternatively new replacements may come out, compatibility may get added etc, but worry over plugins is not an issue concerning releasing these updates, only issue over whether you end up using them and when. I will certainly put up the latest plugins code that TGC own first, and also the compiler so you can attack the bugs in there too (again perhaps a little bit of binary to protect plugins that are not owned by TGC). Whether non-TGC plugin owners contribute to the open source project will be entirely their decision and I would not want to influence them (as it would come across as hassling I think).
![Pro Pro](http://blueide.sourceforge.net/split.jpg)
I could certainly send a link to them, on the off chance they would like to contribute their source code. At last count there were quite a few official plugins.
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